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Game rise of nations
Game rise of nations




game rise of nations

Within the boundaries of each city, there's a range of facilities you can build ranging from military barracks to grain stores, and from mining installations to temples. Build a new city, and the national borders in that region (reflected by lines across the map) will change to reflect the new balance of power in the area - an important consideration, because national borders define where you can build your buildings and what resources you have access to. Your nation is made up of cities and their peripheral buildings, and military installations each city (or fortress) influences the borders of your nation dynamically, pushing the boundary forward or backwards depending on the status of your cities and on those of your neighbouring nations. Marital StrifeĪ lot of thought has gone into making this unusual combination of aspects work well in Rise Of Nations, and it shows. Like some bizarre creature from Greek legend, here you'll find the nation building and technology research aspects of Civilization mixed up with the real-time strategy sensibilities of Age of Empires, bringing together for the first time the two very opposite ends of the strategy gaming spectrum. Rise Of Nations is a combination of elements which you'd generally expect to find in completely different games.

game rise of nations

Tactical Stealth Action, Strategic Role Playing Game, First Person Adventure - see what I mean? If you're a game developer seeking an original idea for a game, one of the easy ways out is to combine two established genres, blending compatible elements of gameplay until such time as you have a game that will force journalists and PR people alike to invent mind-bending new double- and triple-barrelled descriptions.






Game rise of nations